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RedRum
July 11th, 2013, 10:18 AM
HL Whitelist updated with all the new cosmetics/hats and a couple of changes
*Note this is still the summer season; 3 games left so this is a perfect time to test items/weapons
*HL Whitelist from summer to fall will change with these updates coming out

http://ugcleague.com/files/configs/whitelist/item_whitelist_ugc_HL.txt

RedRum
July 11th, 2013, 10:19 AM
List of added HL items
*Last update was on June 3rd before the season started


The Familiar Fez “1”
Ol' Snaggletooth “1”
The Beggar's Bazooka “1”
Map Token Process “1”
Map Token Standin “1”
Mysterious Promo 10 “1”
Map Token Bundle 5 “1”
July 2013 Claim Check “1”
July 2013 Early Crate “1”
July 2013 Early Key “1”
July 2013 Crate 01 “1”
July 2013 Key 01“1”
July 2013 Crate 02 “1”
July 2013 Key 02 “1”
July 2013 Crate 03 “1”
July 2013 Key 03 “1”
July 2013 Crate 04 “1”
July 2013 Key 04 “1”
July 2013 Crate 05 “1”
July 2013 Key 05 “1”
July 2013 Crate 06 “1”
July 2013 Key 06 “1”
July 2013 Crate 07 “1”
July 2013 Key 07 “1”
July 2013 Crate 08 “1”
July 2013 Key 08 “1”
Gift - 23 SummerKeys 2013 “1”
Gift - 1 SummerKey 2013 “1”
Strange Part: Ubers Dropped “1”
Strange Part: Giant Robots Destroyed “1”
Strange Filter: Process (Community) “1”
Strange Filter: Standin (Community) “1”
The Crosslinker's Coil “1”
The Beastly Bonnet “1”
The Cheet Sheet “1”
The Beastly Bonnet “1”
The Cheet Sheet “1”
The Tartantaloons “1”
The Steel Sixpack
The Centurion “1”
The Tartan Shade “1”
The Hardy Laurel “1”
The Brotherhood of Arms “1”
The Well-Rounded Rifleman “1”
The Breakneck Baggies “1”
The Powdered Practitioner “1”
The Pocket Pyro “1”
The Cloud Crasher “1”
The Pom-Pommed Provocateur “1”
The Dark Age Defender “1”
The Tyurtlenek “1”
The Mair Mask “1”
The Bigg Mann on Campus “1”
The Cool Cat Cardigan “1”
Greased Lightning “1”
The Red Army Robin “1”
The Heavy-Weight Champ “1”
The Tsarboosh “1”
The Glasgow Great Helm “1”
The Caffeine Cooler “1”
The Half-Pipe Hurdler “1”
The Macho Mann “1”
The Trash Toter “1”
The Dry Gulch Gulp “1”
El Muchacho “1”
The Backpack Broiler “1”
The Burning Bandana “1”
The Soot Suit “1”
The Hive Minder “1”
The Katyusha “1”
Das Hazmattenhatten “1”
Das Feelinbeterbager “1”
Das Ubersternmann “1”
Das Metalmeatencasen “1”
The Pardner's Pompadour “1”
The Birdman of Australiacatraz “1”
The Cobber Chameleon “1”
The Falconer “1”
Graybanns “1”
The Black Watch “1”
The Tartan Spartan “1”
The Gaelic Golf Bag “1”
The Borscht Belt “1”
Das Naggenvatcher “1”
The Whiskey Bib “1”
The Stormin' Norman “1”
The Flared Frontiersman “1”
The Valley Forge “1”
The Compatriot “1”
The Caribbean Conqueror “1”
The Colonial Clogs “1”
The Whirly Warrior “1”
The Federal Casemaker “1”
The Rebel Rouser “1”
Das Maddendoktor “1”
The Bear Necessities “1”
The Harmburg “1”
The Gaelic Garb “1”
The Rogue's Brogues “1”
The Shogun's Shoulder Guard “1”
Das Gutenkutteharen “1”
The Belgian Detective “1”
The Hornblower “1”
Lieutenant Bites “1”
The Brawling Buccaneer “1”
The Blood Banker “1”
The After Dark “1”
The Delinquent's Down Vest “1”
Wet Works “1”
Baron von Havenaplane “1”
Das Fantzipantzen “1”
The Bolshevik Biker “1”
The Pampered Pyro “1”
The Virtual Viewfinder “1”
The Gabe Glasses “1”
The Founding Father “1”

drotalion
July 11th, 2013, 12:02 PM
So, Darwins Danger Shield is allowed ? WEll you are right, item testing only

Metawe
July 11th, 2013, 01:31 PM
WHY IS THE DARWIN'S DANGER SHIELD ALLOWED.
/caps

I mean, just from looking at the stats you can see that the sniper that runs it has an advantage, so the other sniper is forced to run it too.

miggy
July 11th, 2013, 01:35 PM
Why not make an agreement with the other team in matchcomms not to use certain newly updated items?

RedRum
July 11th, 2013, 02:18 PM
Why not make an agreement with the other team in matchcomms not to use certain newly updated items?

This can be done at any time during the season/playoffs. If both teams don't want to use a weapon/item and they agreed so be it. It's been done before.



WHY IS THE DARWIN'S DANGER SHIELD ALLOWED.

Because it's summer and there's 3 matches left. We want to see how much it changes. It's good to test and I'm sure Valve will make changes accordingly if they buffed it too much.

yumOJ
July 11th, 2013, 03:33 PM
The Quick Fix has a well reported, game-breaking, easy to utilize glitch. Why is it not banned? Surely the admins of one of the biggest TF2 leagues in the world have been paying as much attention to the discussion on this new update as I have, right? Right?!? Your hard line in the past is that you would rather just ban items straight away than deal with reports of teams abusing glitches, so you should probably hurry up and black list the QF.

infinite-
July 11th, 2013, 03:47 PM
The Quick Fix has a well reported, game-breaking, easy to utilize glitch. Why is it not banned? Surely the admins of one of the biggest TF2 leagues in the world have been paying as much attention to the discussion on this new update as I have, right? Right?!? Your hard line in the past is that you would rather just ban items straight away than deal with reports of teams abusing glitches, so you should probably hurry up and black list the QF.

Patience my pet, patience.

Koobadoobs
July 11th, 2013, 04:08 PM
The Quick Fix has a well reported, game-breaking, easy to utilize glitch. Why is it not banned? Surely the admins of one of the biggest TF2 leagues in the world have been paying as much attention to the discussion on this new update as I have, right? Right?!? Your hard line in the past is that you would rather just ban items straight away than deal with reports of teams abusing glitches, so you should probably hurry up and black list the QF.

edit: http://teamfortress.tv/forum/thread/10274-huge-game-breaking-glitch-discovered
I think they want to see if it's viable. this glitch, unlike the bazooka and others they've banned, is extremely obvious. No one's gonna use it. I'd rather see people get used to the quick fix being part of the meta than overreact over a glitch that's easy to detect and punish.

Bowswer5
July 11th, 2013, 04:14 PM
Why is bazooka unbanned?

Nevermind.

Jay
July 11th, 2013, 08:23 PM
For people still whining about the Quick-Fix glitch and calling for the weapon to be banned post-haste and forthwith....The almighty Gaben hath heard thy pleas. As of the update that came out a half hour ago, the exploit is no more.

paradox
July 11th, 2013, 08:42 PM
danger shield is allowed

cant wait to play my match! counter sniping isnt even worth the effort now...

ChuckandDuck
July 11th, 2013, 09:31 PM
I agree with the use of the Danger Shield since it's being used as a test of sorts. I just hope that it doesn't ruin any teams playoff chances. ::X:

Suitaloo
July 12th, 2013, 11:52 AM
May want to blacklist the Chargin' targe though:
https://www.youtube.com/watch?v=S7ei64DHrkA

Saighdear
July 12th, 2013, 12:26 PM
May want to blacklist the Chargin' targe though
This would only happen if either demo has the targe equipped right? I think adds to the whole disguise because it makes demo's immune to afterburn.

lelouch24
July 12th, 2013, 07:28 PM
I think adds to the whole disguise because it makes demo's immune to afterburn.
Yeah, and they should also have afterburn immunity when disguised as pyro, since that adds to the whole disguise

"Fixed the Spy getting the afterburn immunity while disguised as Demoman wielding the Chargin' Targe"
http://wiki.teamfortress.com/wiki/July_12,_2013_Patch

Koga
July 14th, 2013, 10:11 PM
I agree with the use of the Danger Shield since it's being used as a test of sorts. I just hope that it doesn't ruin any teams playoff chances. ::X:

What playoffs?

Bowswer5
July 14th, 2013, 11:03 PM
hey can we please ban the enforcer too

8)

Hydrofluoric
July 16th, 2013, 11:56 PM
Ban the dangershield. Ban the fucking dangershield.