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snowblindfrog
June 12th, 2013, 10:54 PM
Please see the HL news section (http://www.ugcleague.com/home_tf2h_newsitem.cfm?newsitem=3289) for details on Match 2. Most of the schedules have been posted and the remaining divisions will be posted shortly.

Important News:
- Reminder from last week that there is a new whitelist! Make sure you go to the Downloads (http://www.ugcleague.com/files_tf2h.cfm) section and grab a current copy of the whitelist before your first match.

Reminders to Team Captains:
- You are required to post in your Match Communications panel every week
- Use the Match Comms to coordinate the match date, time, map and server
- If team captains cannot agree on a fun map then the default map must be played
- The winning Team Captain should report the match score as soon as the match is over

Match Play and Scoring (from rules page):

1.3.3. 5 CP – Command Point maps

Examples: cp_badlands, cp_granary
Use the server config "ugc_HL_standard.cfg"

Match play & Scoring: The winning team is the first to score 5 TOTAL round wins, or the highest score after two halves. Halves can end when either the 30 min time limit is reached or when the cap limit of 4 is reached. OT: A tied total score results in an Overtime (OT) round, which is played to first round score.
Overtime: A tied score of (1-1, 2-2, 3-3 or 4-4) after two rounds requires a tiebreaker Overtime (OT) round. The OT round is played as a normal match-round, except the first all-cap score wins the match.
If neither team manages to capture all points during the OT round, a special "sudden death" round is played. During this round, players are not allowed to leave spawn after death, and the team that captures all points or eliminates all enemy players wins.

Server commands:
1. Authenticate to your server with rcon_password ( rcon_password insertpasswordhere )
2. Execute ugc_6v_standard.cfg from the command line ( rcon exec ugc_HL_standard.cfg )
3. Reload the map. This is necessary for Source TV to start recording ( rcon changelevel cp_gullywash_final1)

Scheduling a UGC server: Slots fill up quick so make sure you request a server soon if you need one. Please reference the following article (http://www.ugcleague.com/forum/content.php?148-Guide-to-requesting-a-UGC-server-for-a-match) on how to request a server.

If you have any questions/comments/concerns feel free to post about them here, contact us in IRC (http://widget.mibbit.com/?settings=46a4e55361662c03a2687439bf314943&server=webirc.gamesurge.net%3A6007&channel=%23ugc-tf2&noServerTab=false&autoConnect=true) or send us an email through the support page (http://www.ugcleague.com/support_tf2h.cfm).

snowblindfrog
June 14th, 2013, 01:52 PM
Updated to highlight Hein's gullywash guides (http://www.ugcleague.com/forum/content.php?152-Heinsight-Strategy-CP_Gullywash)