View Full Version : How To Play: Stopwatch Maps (Highlander)

September 25th, 2014, 10:38 AM
Match Play and Scoring

Stopwatch maps are played in 2 halves where each team attacks once and defends once in each half. The Home team has choice whether to attack first or defend first in the first half only. A team is considered to win the half when they capture the same number of points faster than their opponent or prevent their opponent from capping as many points as they did. Each half won counts as 1 point. For the full set of HL rules, see our rules page (http://www.ugcleague.com/rules_tf2h.cfm).

First half:

Team A attacks and Team B defends then
Team B attacks and Team A defends

Second half:
Teams manually switch sides.**

Team B attacks and Team A defends then
Team A attacks and Team B defends.


Team A attacks and Team B defends then
Team B attacks and Team A defends.

Overtime: If each team wins a half (scores are tied at 1-1), the third round is played as a tiebreaker, with teams alternating sides one more time.

Possible Match Scores: 2-0 or 2-1

Example Server Commands

- Authenticate to your server with rcon_password ( rcon_password p455w0rd )
- Execute the config from the command line ( rcon exec ugc_HL_stopwatch.cfg )
- Reload the map. This is necessary for Source TV to start recording ( rcon changelevel pl_badwater ).
- Match Over: Run "rcon exec ugc_off.cfg" to hault Source TV, to save the server log file, and to reset your server to it's normal default server.cfg at map change with your normal server Settings.

Please log into your server provider's control panel and ensure "sv_pure" is set to "2". You may experience some technical difficulties if this is not done, not to mention sv_pure is required to play official UGC matches.


- Heinsight article on the basics of PL (http://www.ugcleague.net/forum/content.php?123-Heinsight-Strategy-Payload-Basics)
- Heinsight article on Badwater (PL) (http://www.ugcleague.net/forum/content.php?134-Heinsight-Strategy-Payload-Badwater)
- Heinsight article on Upward (PL) (http://www.ugcleague.net/forum/content.php?124-Heinsight-Strategy-Payload-Upward)
- Heinsight article on Barnblitz Pro (PL) (http://www.ugcleague.net/forum/content.php?157-Heinsight-Strategy-Payload-Barnblitz_Pro)
- Heinsight article on Swiftwater (PL) (http://www.ugcleague.net/forum/content.php?149-Heinsight-Strategy-Payload-Swiftwater)
- Heinsight article on Borneo (PL) (http://www.ugcleague.net/forum/content.php?165-Heinsight-Strategy-Payload-Borneo)

- Heinsight article on Steel (CP) (http://www.ugcleague.net/forum/content.php?147-Heinsight-Strategy-CP_Steel)