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View Full Version : HL S11 - Playoff Match 2 Viaduct



Cold--
November 13th, 2013, 11:00 PM
Scoring:

The winning team is the first to reach four (4) total capture points. The match is played in two Match-rounds. The first Match-round plays until a team reaches 3 capture points or until the Match-round time has run out. The second round is played until a team reaches 4 TOTAL cap points (including points from first Match-round) or until the Match-round time has run out. For the full set of HL rules, see our rules page (http://www.ugcleague.com/rules_tf2h_season2.cfm#1).
Overtime:
If teams are tied after 2 rounds (for example: 1-1, 2-2, or 3-3), a 3rd Overtime (OT) round will be played where the first team to earn a point, wins (both teams must "ready up" again).
Possible Match Scores:
0-1, 0-2, 0-3, 0-4; 1-2, 1-3, 1-4; 2-3, 2-4; 3-4

Resources:


Map downloads page (http://ugcleague.com/files_tf2h.cfm)
UGC Staff page (http://ugcleague.com/staff.cfm)

Server Operators:


Authenticate to your server with rcon_password ( rcon_password p455w0rd )
Execute ugc_HL_stopwatch.cfg from the command line ( rcon exec ugc_HL_koth.cfg )
Reload the map. This is necessary for Source TV to start recording ( rcon changelevel koth_pro_viaduct_rc4 ).
Match Over: Perform step #1, then "rcon exec ugc_off.cfg" to hault Source TV, to save the server log file, and to reset your server to it's normal default server.cfg at map change with your normal server Settings.

* Side-note: Please log into your server provider's control panel and ensure "sv_pure" is set to "2". You may experience some technical difficulties if this is not done, not to mention sv_pure is required to play official UGC matches.

Note to Leaders:


Post the match scores if you are the winner.
Post the results as soon as possible after the match has successfully completed.
If you or your opponent cannot play at default time, you are allowed to play your match at an earlier time. If you need to play your match later in the week, you need an admin/manager approval first.
Scheduling a UGC server: Slots fill up quick so make sure you request a server soon if you need one. Please reference the following article (http://www.ugcleague.com/forum/content.php?148-Guide-to-requesting-a-UGC-server-for-a-match) on how to request a server.


If you have any questions/comments/concerns feel free to post about them here, contact us in IRC (http://widget.mibbit.com/?settings=46a4e55361662c03a2687439bf314943&server=webirc.gamesurge.net%3A6007&channel=%23ugc-tf2&noServerTab=false&autoConnect=true), or send us an email by signing in with your leader account or by the Steam ID green sign-in button and navigate to our support page (http://www.ugcleague.com/support_tf2h.cfm) and click "Message Admins".

Thanks and good luck!