View Full Version : HL S11 - Playoff Match 1 Process

November 6th, 2013, 04:18 PM
Dear playoff participants,

Congratulations! Those who have made it this far get a chance to place in the finals of UGC Highlander Season 11. The first week we will be playing on Process. This industrial zig-zag-themed map features choked out alleys, tunneled flanks, a wide-open mid, and a semi-tiered last point. The last point is quite interesting on this map, as it has a shielded glass & brick room above spawn where a combo can hold and stay out of Sniper sightlines. Due to the length of the map and limitations to metal, Engineers will have to play smart and prioritize teleporters when pushing last. Spies will have some interesting options for creative decloak spots and perches to call out what's going on behind enemy lines.

Learn your rollouts Soldiers and Demomen! Not only does speed count, but so does staying alive. Don't be a fool and throw away your life at mid unless you can go big. When you get to half-time, be sure to revise any plans, get a glass of water, do some stretches, and call your mother to tell her how well you're doing so far. Here's what my UGC lawyer made me promise to type for you:

The winning team is the first to score 5 TOTAL round wins, or the highest score after two halves. Halves can end when either the 30 min time limit is reached or when the cap limit of 4 is reached. OT: A tied total score results in an Overtime (OT) round, which is played to first round score. For the full set of HL rules, see our rules page (http://www.ugcleague.com/rules_tf2h_season2.cfm#1).

If teams are tied after 2 rounds (1-1, 2-2, 3-3, or 4-4), a 3rd Overtime (OT) round will be played where the first team to cap all 5 control points, wins (both teams must "ready up" again). If neither team manages to capture all points during the OT round, a special "sudden death" round is played. During this round, players are not allowed to leave spawn after death, and the team that captures all points or eliminates all enemy players wins.

Possible Match Scores:
0-1, 0-2, 0-3, 0-4, 0-5; 1-2, 1-3, 1-4, 1-5; 2-3, 2-4, 2-5; 3-4, 3-5; 4-5; these are only regarding completed matches. Partial scores, that do not reach the full 5 points, such as "1-2" or "2-4" are also acceptable as long as they do not end up in a tie.


Map downloads page (http://ugcleague.com/files_tf2h.cfm)
UGC Staff page (http://ugcleague.com/staff.cfm)

Server Operators:

Authenticate to your server with rcon_password ( rcon_password p455w0rd )
Execute ugc_HL_stopwatch.cfg from the command line ( rcon exec ugc_HL_standard.cfg )
Reload the map. This is necessary for Source TV to start recording ( rcon changelevel cp_process_final ).
Match Over: Perform step #1, then "rcon exec ugc_off.cfg" to hault Source TV, to save the server log file, and to reset your server to it's normal default server.cfg at map change with your normal server Settings.

* Side-note: Please log into your server provider's control panel and ensure "sv_pure" is set to "2". You may experience some technical difficulties if this is not done, not to mention sv_pure is required to play official UGC matches.

Note to Leaders:

Post the match scores if you are the winner.
Post the results as soon as possible after the match has successfully completed.
If you or your opponent cannot play at default time, you are allowed to play your match at an earlier time. If you need to play your match later in the week, you need an admin/manager approval first.
Scheduling a UGC server: Slots fill up quick so make sure you request a server soon if you need one. Please reference the following article (http://www.ugcleague.com/forum/content.php?148-Guide-to-requesting-a-UGC-server-for-a-match) on how to request a server.

If you have any questions/comments/concerns feel free to post about them here, contact us in IRC (http://widget.mibbit.com/?settings=46a4e55361662c03a2687439bf314943&server=webirc.gamesurge.net%3A6007&channel=%23ugc-tf2&noServerTab=false&autoConnect=true), or send us an email by signing in with your leader account or by the Steam ID green sign-in button and navigate to our support page (http://www.ugcleague.com/support_tf2h.cfm) and click "Message Admins".

Thanks and good luck!