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View Full Version : HL S11 - Week 5 Swiftwater



Cold--
October 8th, 2013, 02:44 PM
http://www.ugcleague.com/files/images/tf2/hl_swiftwater.jpg


Well, well, BLU team, what have we here? Fighting on Lakeside got you all washed up did it? It's time to dry out your pantaloons and get on over to a professionally Highlander-tuned map that has absolutely nothing to do with a lake... or water. You'll be pushing the likes of another bomb through the mines, under a bridge, around some silos, and up a few hills before depositing a special "gift" I've made for our dear RED fellows.

As the map name describes, you'll have to be swift and not la-------g while connecting with the cart. Be the faster team to push the cart to last and win bragging rights for next week! I may or may not send cheques to your families. It depends on how well you brag. Better bring your best "Yo mama" lines from the 80s & 90s.

Match Play:
This week's map is a "stopwatch" map. Stopwatch maps are played in 2 (sometimes 3) separate Match-rounds where each team attacks once in each Match-round. Each Match-round awards one (1) match-point to the team with the shortest offensive time. The Home team has choice whether to attack first or defend first in the first match-round only, alternate thereafter. For the full set of HL rules, see our rules page (http://www.ugcleague.com/rules_tf2h_season2.cfm#1).


Match-round 1:

Team A attacks and Team B defends,
Team B attacks and Team A defends



Match-round 2:
Teams manually switch sides.**

Team B attacks and Team A defends,
Team A attacks and Team B defends.


Match-round 3 (tiebreaker only):
Teams manually switch sides again.**

Team A attacks and Team B defends,
Team B attacks and Team A defends.
Scoring:
When adding scores, each Match-round won by a team counts as 1 point. The first team to win two Match-rounds wins the entire match.
Overtime:
If each team wins a Match-round (scores are tied at 1-1), the third full Match-round is played as a tiebreaker, with teams alternating sides one more time.

**If the config is not manually re-executed, it will automatically switch teams to the correct side at the start of the round, which is why you need to manually switch sides before the start of the next Match-round.

Possible match scores:
2-0 or 2-1
Resources:


Map downloads page (http://ugcleague.com/files_tf2h.cfm)
This week's schedule (http://www.ugcleague.com/schedule_tf2h_week.cfm?matchweek=5)
Cold Cuts - Swiftwate names (http://www.youtube.com/watch?v=dEJDT1yMJGg). Careful. This may be the most interesting thing you've ever watched.
Moose Tracks - Swiftwater names & strats (http://www.youtube.com/watch?v=fHTdNkarq0Q). A note about both of these videos. The map may have been updated. On my video I forgot to mention that the first set of black & yellow striped rails, the cart does fall back on those as well.
Heinsight - Swiftwater guide & strats (http://www.youtube.com/watch?v=b1wMgnmYFjQ). Check out Hein's article on it here (http://www.ugcleague.com/forum/content.php?149-Heinsight-Strategy-Payload-Swiftwater).
eXtv Platinum match: The Syndicate vs Gangsta Gang Gaming (https://www.youtube.com/watch?v=byJMFMXK0rg)
Kip Auz/NZ Cast - Night's Watch vs Rectal Rangers (https://www.youtube.com/watch?v=0GerwiOnc_I)
Sal Cast - A Tin Team vs Blunderful (https://www.youtube.com/watch?v=n8lXHZmEi8o)
Spy POV (1 year ago) - Watsyurdeal (https://www.youtube.com/watch?v=61HB_xKfY9A) + commentary! Updated video here (https://www.youtube.com/watch?v=-TV3IL4gdDA)!
Engineer POV - MoneyMan (https://www.youtube.com/watch?v=iMzbl0UI_n4)
Sniper POV - HighGPS (https://www.youtube.com/watch?v=o1W5iNbYvIo) - second video here (https://www.youtube.com/watch?v=fHg4uRwGWrg)!
Soldier POV - Ma3la (https://www.youtube.com/watch?v=-y9Re9cqxIE) + commentary!
Pyro POV - hobbes (https://www.youtube.com/watch?v=zjTS94FWHuU) - here's another one with commentary (https://www.youtube.com/watch?v=tVwFqBrF3S4)!
Reddit strategy discussion - Swiftwater (http://www.reddit.com/r/truetf2/comments/1o02iq/hldiscussion_ugc_s11_week_5_swiftwater_strats/). Vote/comment and show us how you're not a part of the hivemind!
UGC Staff page (http://ugcleague.com/staff.cfm) - get to know your division manager! :D

Server Operators:


Authenticate to your server with rcon_password ( rcon_password p455w0rd )
Execute ugc_HL_stopwatch.cfg from the command line ( rcon exec ugc_HL_stopwatch.cfg )
Reload the map. This is necessary for Source TV to start recording ( rcon changelevel pl_swiftwater_ugc ).
Match Over: Perform step #1, then "rcon exec ugc_off.cfg" to hault Source TV, to save the server log file, and to reset your server to it's normal default server.cfg at map change with your normal server Settings.

* Side-note: Please log into your server provider's control panel and ensure "sv_pure" is set to "2". You may experience some technical difficulties if this is not done, not to mention sv_pure is required to play official UGC matches.

Note to Leaders:


Post the match scores if you are the winner.
Post the results as soon as possible after the match has successfully completed.
If you or your opponent cannot play at default time, you are allowed to play your match at an earlier time. If you need to play your match later in the week, you need an admin/manager approval first.
Scheduling a UGC server: Slots fill up quick so make sure you request a server soon if you need one. Please reference the following article (http://www.ugcleague.com/forum/content.php?148-Guide-to-requesting-a-UGC-server-for-a-match) on how to request a server.

If you have any questions/comments/concerns feel free to post about them here, contact us in IRC (http://widget.mibbit.com/?settings=46a4e55361662c03a2687439bf314943&server=webirc.gamesurge.net%3A6007&channel=%23ugc-tf2&noServerTab=false&autoConnect=true), or send us an email by signing in with your leader account or by the Steam ID green sign-in button and navigate to our support page (http://www.ugcleague.com/support_tf2h.cfm) and click "Message Admins".

Thanks and good luck!