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View Full Version : 6v6 Season 13 - Week 1 (Badlands)



snowblindfrog
September 14th, 2013, 10:46 AM
Please see the 6s news section (http://www.ugcleague.com/home_tf26.cfm) for details on S13 Week 1 Match.

Match Play and Scoring (from Rules page):

1.3.2. CP - Standard Command Point Maps
Examples maps: cp_badlands and cp_granary
Server config: "ugc_6v_standard.cfg"

Match Play: Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 is reached or the 30 min time limit is reached.

Eample:
Round 1: Team A captures all 5 command points 3 times. Team A ends Round 1 3-0.
Round 2: Team B captures all 5 command points 1 time and Team A captures all command points 2 times. Game ends because Team A has scored their 5th TOTAL round win. Team A wins 5-1. Note: In this example the server configs will not stop the match. Teams will need to stop the match on their own.

Scoring: The winning team is the first to score 5 TOTAL round wins, or the highest score after 2 halves. Each round won by a team counts as 1 point. Note: If the 5th total round win is reached before the 2nd 30 minute time limit is reached, the match is considered finished. The server configs cannot track the cumulative score across 2 halves and teams will need to stop the match on their own.
Overtime(All Weeks except Grand Final Week): If after 2 halves the scores are tied at 1-1, 2-2, 3-3 or 4-4 a third full round is to be played. The Overtime round is played just like a normal round except that the first team to capture all of the command points wins the match. If neither team manages to capture all of the command points during the 30 min time limit, a special "sudden death" round is played. During this round, players are not allowed to leave spawn after death and the first team to captures all points or eliminates all of the enemy players wins the match.
Overtime(Golden Cap: Grand Finals Week Only): If after 2 halves the scores are tied at 1-1, 2-2, or 3-3 a third full round is to be played. This Overtime round is played with a 10 minute time limit. The first team to capture all of the command points or the team that has possession of the middle capture point at the end of 10 minutes wins the match round.
Possible Scores are (5-0, 5-1, 5-2, 5-3, 5-4, 4-0, 4-1, 4-2, 4-3, 3-0, 3-1, 3-2, 2-0, 2-1, 1-0).

Server commands:
1. Authenticate to your server with rcon_password ( rcon_password insertpasswordhere )
2. Execute ugc_6v_standard.cfg from the command line ( rcon exec ugc_6v_standard.cfg )
3. Reload the map. This is necessary for Source TV to start recording ( rcon changelevel cp_warmerfront_test_b7.bsp)

Scheduling a UGC server: We have a brand new bank of servers given to us by GameServers. Leaders can reserve one for their match by following the instructions in their leader panel under the Match Details section.

If you have any questions/comments/concerns feel free to post about them here, contact us in IRC (http://widget.mibbit.com/?settings=46a4e55361662c03a2687439bf314943&server=webirc.gamesurge.net%3A6007&channel=%23ugc-tf2&noServerTab=false&autoConnect=true) or send us an email through the support page (http://www.ugcleague.com/support_tf26.cfm).